﻿package com.jxl.dnd.spells
{
	import jxl.data.Character;
	
	public class SpellEffect
	{
		public var attribute:Number; // one of the Character.[Attribute Constant]
		public var adjustedValue; // typically a positive or negative number
		public var adjustedType:Number; // either SET, ADD, SUBTRACT
		public var duration:Number; // in rounds, so duration = 5 is 5 rounds
		public var temporary:Boolean; // if temporary, removed at end of duration
		// or battle, whichever comes first
		
		
		public function SpellEffect():void
		{
		}
		
	}
}